Why games are NOT the key to Linux adoption
Jan 20, 2009, 18:02 (0 Talkback[s])
(Other stories by Jon Peck)
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
"One of my concerns is the statement that gamers are adventurous
and therefore will built their own systems. I disagree; gaming is
about escapism and alternate reality. Console gamers want to flip a
switch, flop down in front of the television, and play a game. No
hassles with hardware requirements, dependencies or other
conflicts; they just want it to work and don't care how or why.
"One problem is that Microsoft subsidises Vista. They hand out
cheap copies at bulk discounts to companies like Dell and HP...
That's why you'll often see Vista computers at a cheaper price than
Linux computers, especially at large retailers like Dell... What is
often in the top 3 most expensive items on many gaming computers is
the Windows Vista retail CD, ranging from the $214 Home Premium to
the $249 Ultimate Edition.
"Contradictions don't help make valid points; Vista is either
expensive or cheap, not both. Additionally, I would not consider
price as a primary motivator for gamers. For about the same cost as
a Sony PlayStation 3, you can easily build a system capable of
playing games and performing as network capable HTPC. If you
purchase an OEM PC, a variant of Microsoft Windows is usually
bundled (bulk discounts are a common retail practice) so cheaply
that it's not as great a deciding factor. Comparing the direct
financial cost of a free product to a full retail price just isn't
fair in this context; there are better ways of demonstrating the
worth of GNU/Linux."