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New Sauerbraten Release Is Imminent

May 01, 2009, 20:31 (0 Talkback[s])
(Other stories by Michael Larabel)

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"The Sauerbraten project has been around for a few years now and spawned as a redesign of the Cube game engine, which is why this game is commonly referred to as Cube 2. Sauerbraten continues with Cube's unique feature of having an in-game level editor that can be used while playing, even in multiplayer mode, and with the latest Sauerbraten release it will continue to live on.

"Some of the major improvements in this first 2009 update for Sauerbraten include new rag-doll physics, a new particle system, new explosion effects, and quite a few other prominent changes. The new rag-doll physics support for the Sauerbraten engine is supported when using skeletally animated models. To further enhance the graphics experience, the grass rendering was rewritten so that it now supports blending and better batching. There are also some other smaller areas that have been refined such as collisions against stairways, layer blending for world geometry, and deferred loading of world shaders. Further stepping up the graphics experience in this newest version is shadow mapping and dynamic lights when using the fixed-function mode along with rewritten code for post-processing of shaders."

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