"The Sauerbraten project has been around for a few
years now and spawned as a redesign of the Cube game engine, which
is why this game is commonly referred to as Cube 2. Sauerbraten
continues with Cube's unique feature of having an in-game level
editor that can be used while playing, even in multiplayer mode,
and with the latest Sauerbraten release it will continue to live
on.
"Some of the major improvements in this first 2009 update for
Sauerbraten include new rag-doll physics, a new particle system,
new explosion effects, and quite a few other prominent changes. The
new rag-doll physics support for the Sauerbraten engine is
supported when using skeletally animated models. To further enhance
the graphics experience, the grass rendering was rewritten so that
it now supports blending and better batching. There are also some
other smaller areas that have been refined such as collisions
against stairways, layer blending for world geometry, and deferred
loading of world shaders. Further stepping up the graphics
experience in this newest version is shadow mapping and dynamic
lights when using the fixed-function mode along with rewritten code
for post-processing of shaders."