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Creating Convincing Images with Blender Internal Renderer-part2

Aug 04, 2009, 04:32 (0 Talkback[s])
(Other stories by Reynante Martinez)

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"For an even better interaction from within the scene, we will adjust some material settings to simulate hard and reflective surfaces. It’s a little unfair to give our main character some good materials while neglecting the other stuff we have. So let’s just get on, and add some decent materials as replacement to the initial materials that both the spheres have had before.

"Go on and select the larger sphere and edit the current material we have so it would match that of the settings as seen in the image below.

"You’ll notice I added a Color Ramp to each of the materials, this is to slightly give the color a color transition as would be seen in the natural world, in addition to the current diffuse it already has.

"The vital part of the shading process of the Spheres is the reflectivity and mirror options as you can see in the following table:"

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