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Character Head Modeling in Blender: Part 2

Aug 21, 2009, 06:33 (0 Talkback[s])
(Other stories by Jonathan Williamson)


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[ Thanks to Sanjiv Lavangare for this link. ]

"The ear alone, once successfully tackled, will make you a better modeler all around.

"The way we are going to go about this is much the same way we got started with the edgeloops:

"Position your 3D Cursor at the center of the ear from both the Front and the Side views
Add a new plane with Spacebar > Add > Plane
Extrude along the outer shape of the ear"

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