Character Head Modeling in Blender: Part 2
Aug 21, 2009, 06:33 (0 Talkback[s])
(Other stories by Jonathan Williamson)
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
[ Thanks to Sanjiv
Lavangare for this link. ]
"The ear alone, once successfully tackled, will make
you a better modeler all around.
"The way we are going to go about this is much the same way we
got started with the edgeloops:
"Position your 3D Cursor at the center of the ear from both the
Front and the Side views
Add a new plane with Spacebar > Add > Plane
Extrude along the outer shape of the ear"