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A great Blender tutorial: back to school with Blender

Sep 15, 2009, 16:32 (1 Talkback[s])
(Other stories by Terry Hancock)

[ Thanks to steve hill for this link. ]

"This is fine if you are a professional artist trying to migrate from proprietary software from Maya or Autodesk, but if you're just wanting to learn from scratch it can be a bit off-putting.

"For example, it's quite common to refer off-handedly to "modelling", "shading", "lighting", "texture", "rigging" and so on. These words are perhaps largely self-explanatory if used together, but they are based on a model of the thought process (and workflow) associated with 3D modelling, which probably isn't obvious to people completely new to the field. What's needed is an approach that explains these steps so that they become familiar, and you have an overview of the structure of the task you're learning before you start learning the details.

"The result can therefore be a bit like Rosalyn Hunter's Completely Lost in Blender article, which really captured the frustration that a new user can encounter when trying to understand any big new system."

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