"This is fine if you are a professional artist trying
to migrate from proprietary software from Maya or Autodesk, but if
you're just wanting to learn from scratch it can be a bit
"For example, it's quite common to refer off-handedly to
"modelling", "shading", "lighting", "texture", "rigging" and so on.
These words are perhaps largely self-explanatory if used together,
but they are based on a model of the thought process (and workflow)
associated with 3D modelling, which probably isn't obvious to
people completely new to the field. What's needed is an approach
that explains these steps so that they become familiar, and you
have an overview of the structure of the task you're learning
before you start learning the details.
"The result can therefore be a bit like Rosalyn Hunter's
Completely Lost in Blender article, which really captured the
frustration that a new user can encounter when trying to understand
any big new system."