Sculpting Sound with Boodler 2.0
Sep 17, 2009, 17:02 (0 Talkback[s])
(Other stories by Nathan Willis)
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"Boodler uses "soundscape" to describe these creations, a term
which is usually associated with re-creating naturalistic audio
environments. Although you can do that with Boodler, creating
immersive sound scenarios, you can do much more, including
programming music, voice response systems, and sound servers that
respond to events from other applications, local or over the
network. All you need are a few audio samples.
"Boodler is the creation of Andrew Plotkin; the current
2.0-series represents a major upgrade over previous versions,
especially in ease-of-use and compatibility. The suite consists of
three tools: the main audio player boodler.py, a utility for
managing and inspecting Boodler packages called boodle-mgr.py, and
a lightweight script named boodle-event.py used to send event
signals to a running Boodler process.
"Boodler currently runs as a stand-alone program, but that does
not mean it has no application outside locally-generating audio.
The code is extremely compact, as are the soundscape packages, yet
together they can produce unlimited sound content--that could have
implications for game design, animation and video, or any other
creative task that makes use of audio components."
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