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Sculpting Sound with Boodler 2.0

Sep 17, 2009, 17:02 (0 Talkback[s])
(Other stories by Nathan Willis)


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"Boodler uses "soundscape" to describe these creations, a term which is usually associated with re-creating naturalistic audio environments. Although you can do that with Boodler, creating immersive sound scenarios, you can do much more, including programming music, voice response systems, and sound servers that respond to events from other applications, local or over the network. All you need are a few audio samples.

"Boodler is the creation of Andrew Plotkin; the current 2.0-series represents a major upgrade over previous versions, especially in ease-of-use and compatibility. The suite consists of three tools: the main audio player boodler.py, a utility for managing and inspecting Boodler packages called boodle-mgr.py, and a lightweight script named boodle-event.py used to send event signals to a running Boodler process.

"Boodler currently runs as a stand-alone program, but that does not mean it has no application outside locally-generating audio. The code is extremely compact, as are the soundscape packages, yet together they can produce unlimited sound content--that could have implications for game design, animation and video, or any other creative task that makes use of audio components."

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