"In the last versions of Blender 3D, the particle
system received a huge upgrade, making it more complex and powerful
than before. This upgrade, however, made it necessary to create
more parameters and options in order for the system to acts. What
didn't change was the need for an object that works as emitter of
the particles. The shape and look of this object will be directly
related to the type of effects we want to create.
"Before we discuss the effects that we will be creating, let's
look at how the particles work in Blender. To create any type of
particle system, go to the Objects panel and find the Particles
"This is where we will set up and change our particles for a
variety of effects. The first time we open this menu, nothing will
be displayed. But, if we select a mesh object and press the Add New
button, this object will immediately turn into a new emitter.
"When a new emitter is created, we have to choose the type of
behavior this emitter has in the particle system. In the top-left
part of the menu, we will find a selector that lets us choose the
type of interaction of the emitter."