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Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can in Blender

Jan 15, 2010, 10:32 (0 Talkback[s])
(Other stories by Reynante Martinez)

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[ Thanks to sanjay for this link. ]

"In this article by Reynante Martinez, we’ll cover everything from modeling a tin can from scratch, giving it some basic shading, adding appropriate textures, finalizing the lighting schemes for the scene to lastly compositing it for a better feel.

"I wanted to encapsulate this article with the latest version of Blender (being 2.5), I would not do so not until everyone gets comfortable with it and who knows, on one of my proceeding articles, we might delve more into an introduction of the new version. But for now, let’s be courteous enough to use the fully functional 2.49 version of Blender. If you don’t have it right now, I suggest you head over to http://www.blender.org/download/get-blender/ and grab your own copy. And you also might want to have a copy of the latest GIMP from http://www.gimp.org/downloads/.

"REQUIREMENTS:

"Skill level: Intermediate
Blender 2.49b (stable)
GIMP 2.6.8"

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