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Creating an Underwater Scene in Blender- Part 1

Apr 16, 2010, 14:03 (0 Talkback[s])
(Other stories by Reynante Martinez)

[ Thanks to sanjay for this link. ]

"In this article series by Reynante Martinez, we will learn how to go about creating a underwater scene from scratch. We will begin by creating the terrain for the underwater environment. In the sequel of the article, we will learn how to add vegetation, pebbles and corals. After which we will discuss how to add distant terrains, lighting effects and finally composition. INTRODUCTION

"Underwater scenes are one of the most exciting, inspiring, and gorgeous environments in real life and computer graphics world alike. And with this awe-striking appearance comes a very complex array of possibilities. From a photographer's point of view alone, underwater scenes seem to be one of the most challenging places and situations to be at, let alone the difficulty of acquiring a proper lighting and the satisfactory combination of shutter speeds and apertures. Same thing applies also to recreating such a scene in computer graphics, specifically in 3D.

"Throughout my career in 3D design and animation, I have never thought exactly how to approach an underwater scene not until I actually delved, sat down, and started thinking what approach to do. Fortunately, after hours of conceptualizing and imagining, I came with an approach, which might seem odd to others, but it works which. And that has been my primary motivation in writing this article and sharing my discoveries."

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