Creating an Underwater Scene in Blender- Part 2
Apr 17, 2010, 19:04 (0 Talkback[s])
(Other stories by Reynante Martinez)
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
[ Thanks to sanjay
for this link. ]
"n this article series by Reynante Martinez, we will
learn how to go about creating a underwater scene from scratch. We
will begin by creating the terrain for the underwater environment.
In the sequel of the article, we will learn how to add vegetation,
pebbles and corals. After which we will discuss how to add distant
terrains, lighting effects and finally composition.
"Read Creating an Underwater Scene in Blender- Part 1 here.
"Let's leave the terrain as it is right now and make sure it is
in layer one (just to keep things more organized). Then let's
select the camera and move it to layer five by pressing M then
clicking the fifth layer or by pressing 5 on your keyboard.
Activate layer two by pressing 2 on your numeric keys (not the
Numpad). We will use this as our layer for our first group of
"Go to front view, add a new Bezier Curve, proceed to Edit Mode
and follow the initial settings I have on the Editing Panel."
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