Blender and Stephen Hawking
May 17, 2010, 03:03 (0 Talkback[s])
How to Help Your Business Become an AI Early Adopter
"Although the final CGI for the new Discovery Series: Into The
Universe with Stephen Hawking, was created with Maya, Blender was
used for pre-vis and concept tests. Nathan Williams, one of the
directors, found Blender a valuable tool in creating this ambitious
"I directed one of the episodes of the new Discovery Series:
Into The Universe with Stephen Hawking – mine was the episode
on Time Travel. The series was heavily reliant on CGI, created by
British graphics company Red Vision (using Maya, not Blender).
However, at the time I was teaching myself to use Blender in my
spare time and so I started using it to create pre-vis, tests and
concept graphics. (ie nothing actually on screen was Blender. Not
that blender couldn't have done it!)"