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Soyuz Launch Vehicle in Blender: Part I, Modelling the Core Stage

Jun 18, 2010, 03:17 (0 Talkback[s])
(Other stories by Terry Hancock)

[ Thanks to steve hill for this link. ]

"Although technically our Soyuz system (which I've nicknamed 'Soyuz-SF') is fictional, and intended to be about 30 years in the future, the Soyuz design hasn't changed much over the last 40 years, and so this one will be based on the current "Soyuz-FG" launch vehicle.

"My goal here was to create a model of the launch vehicle with each stage separately grouped so that it will be possible to animate the staging process (in a later column, I'll rig the model to make animation simpler).

"This is not exactly a tutorial. These modelling tasks are challenging for me as well (part of the fun of these projects is learning how to use the tools), and my goal here is to explain how we're solving problems, without necessarily going into blow-by-blow detail. So, if you want to follow along, you should already be familiar with using Blender. For beginners, I recommend the Blender 3D Course from Tufts University."

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