OpenGL 4.1 ReleasedJul 30, 2010, 19:04 (0 Talkback[s])
(Other stories by Trevan McGee)
No-Size-Fits-All! An Application-Down Approach for Your Cloud Transformation REGISTER >
[ Thanks to An Anonymous Reader for this link. ]
"The Khronos Group announced that finalizing the OpenGL 4.1 specifications had been completed and that its release would be immediate. The new API specification is fully backwards compatible and adds several new features including 64-bit floating-point component shader inputs for higher geometric precision and the ability to query and load binary for a shader program objects."
0 Talkback[s] (click to add your comment)