Why Indie Games Need GNU+Linux
Dec 27, 2010, 23:03 (0 Talkback[s])
(Other stories by Jacob Barkdull)
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
[ Thanks to
Jacob Barkdull for this link. ]
"Indie games are not very popular, on any platform.
They are independent of the big game companies like EA, id
Software, Infinity Ward, and Crytek. Thus they also lack the kind
of funding these companies have. Windows users started taking games
for granted a long time ago. With Windows being the dominant
operating system, Windows users know that high quality commercial
games have to have Windows versions, so when an indie game comes
out, with an average price of $20, they seem too expensive to most
people using Windows. As evidence, the average price Windows users
are paying for the recent "Humble Indie Bundle #2" is $6.63.
"The same thing can be said about Mac users. Less games than for
Windows are developed for the Mac, but there are more games
available for the Mac operating system than there are for
GNU+Linux. Mac users either aren't heavy gamers or they are taking
games for granted just as Windows users are. The average price Mac
users are paying for the recent "Humble Indie Bundle #2" is $9.04.
This is a higher price, but only by $2.41."