"First of all, no continuous Internet access was available, so
any game that depends on it was out of the question. The second
problem is more interesting. Those end users have no interest, and
they always made it very clear to me from the start, in 'modern'
computer games. By 'modern' they mean anything born with, and
specifically for, computers. First-person shooters, RPGs, any
arcade game, flight simulators? No thanks. For my users, those kind
of games were either too hard to play for all possible reasons,
from vision and other health-related issues to 'too many rules', or
just plain boring. Every time, it turned out that they wanted
computer versions of traditional games and pastimes that they
already knew and had been enjoying since their childhood. They
didn't need, however, solitaire and card games, since they already
had plenty of card decks around."