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AirMech, New Action/RTS Hybrid Game Coming to Linux

Oct 04, 2011, 11:01 (1 Talkback[s])
(Other stories by Nitesh)


Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers

[ Thanks to Dart for this link. ]

"We are not against licensing or using proprietary middleware, but so far on every step it showed to be an obstacle. An obstacle in terms of lock-in onto specific platforms, or if a middleware vendor is not interested to support some platforms we are considering, or just requiring signing complex agreements.

"To us as an indie developer, freedom to pick any platform we want and port our code base to, is really important. Other benefits of not having middleware is that we don't have to annoy players with splash screens which are often required by middleware providers. We want players to get into the game as quick as possible, without waiting and staring at product or company logo for some time limit defined in some licensing agreement."

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