8 Reasons Valve's Steam Machines Conquer the Living Room and 5 They Don't
Sep 27, 2013, 15:00 (0 Talkback[s])
Re-Imagining Linux Platforms to Meet the Needs of Cloud Service Providers
What about SteamOS? Will wireless games streamed from a Windows or Mac PC be effectively latency-free? What if you don’t want to have to purchase or own both a Windows or Mac PC and a Steam Machine? What's Valve doing to ensure Linux becomes at least as principal an ecosystem as the proprietary ones living on the Wii U, Xbox One and PlayStation 4? Will future non-exclusive triple-A games be as likely to land on a Steam Machine as the console club? And if this really is Valve taking full measures, what are the odds Steam Machines conquer (or can at least be competitive in) the living room? Can Valve finally square the living room PC circle?
Let's wade in. First, the arguments in favor: