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GNU/Linux and Commercial Game Developers

Mar 17, 2009, 13:02 (1 Talkback[s])

"My firm conviction is that commercial game developers and game marketers really have no idea how many GNU/Linux "gamers" there are that would buy their products. There is no way to get hard "market share" numbers for GNU/Linux users, especially home users that would buy games. Because of this these commercial game developers and marketers are reluctant to commit resources, which require money, into developing games on GNU/Linux for the GNU/Linux gamer.

"If one is keeping around a Microsoft based operating system just to play games then one is contributing to the problem. I am convinced that if GNU/Linux gamers insisted on GNU/Linux game titles rather than being willing to compromise just so they can play some Microsoft based game, like Crysis for instance, then this situation would begin to change in favor of GNU/Linux."

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