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GraphicsMuse: Mastering Gimp - Part IV

Dec 14, 1999, 18:56 (0 Talkback[s])
(Other stories by Michael J. Hammel)

[ Thanks to Michael J. Hammel for this link. ]

"This is the final article in a 4 part series. Initially written as a proposal for a talk to be given at ALS, it turned out to be too long for an hour long talk. Since I think its still a useful paper, I'm presenting it here on the 'Muse...."

"Even the best tools have their limitations. The Gimp is a raster graphics tool, not a vector tool. What that means in layman's terms is that it doesn't deal with line drawings very well. There are a couple of options available to make line drawing tasks a little easier from within the Gimp, and a few others for dealing with the topic outside of the Gimp."

"Although you can draw some fairly primitive shapes (ovals, rectangles, even polygons) using nothing more than a decent selection, a brush with 0 spacing and the Edit->Stroke Image Window menu option, a better tool for the job within the Gimp is the GFig plug-in. This tool is vector based, allowing you to specify primitive shapes using control points at vertices, centers and radii. These control points can be edited and deleted. You can even specify the brushes to use when rendering to a new layer. GFig is a fairly decent tool for drawing, but it's interface is a bit clunky and many users may find it hard to use. It also doesn't really scale well for use with print sized images."

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