Introducing Zink, an OpenGL implementation on top of Vulkan
Oct 31, 2018, 23:00 (0 Talkback[s])
(Other stories by Erik Faye-Lund)
For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience. Zink is an OpenGL implementation on top of Vulkan. Or to be a bit more specific, Zink is a Mesa Gallium driver that leverages the existing OpenGL implementation in Mesa to provide hardware accelerated OpenGL when only a Vulkan driver is available.