A Steroid: A step by step didactic example of portable OpenGL game programming | Linux Today

A Steroid: A step by step didactic example of portable OpenGL game programming

Written By
Web Webster
Web Webster
Dec 1, 1999

“In this page you will find the description of the development
of a simple game project whose purpose is mainly didactic:
explaining the basics of interactive 3d programming with opengl.
This game has been developed as a six lesson exercise for the
Computer Graphics course IUF of the Dipartimento di Informatica at
the University of Pisa.

“A Steroid runs under Windows and Linux…”

“The development of the game has followed various step, that are
supposed to present opengl features of increasing complexity (from
wireframe to texture mapping). At the end of each step, some
exercises of various complexity are presented. Versions are
numbered according these steps, version numbers ending with an ‘s’
present the solution to the exercises proposed in previous
step.”

“Each version is documented with Doc++ a free documentation
system for C, C++ and Java generating both TeX and HTML output. The
documentation is extracted directly from the C/C++ header/source
comments. Detailed comments on the various aspects of each version,
what features are added and how they were implemented, are
described in the hmtl documentation. I hope that this can make the
source a viable tool for teaching opengl.”

Complete
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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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