End of the Desktop? Google Backs WebGL | Linux Today

End of the Desktop? Google Backs WebGL

Written By
Web Webster
Web Webster
Apr 30, 2010

“When Google announced Chrome OS, I was skeptical that a
Web-only interface would be suitable for the mainstream market.
Sure, some folks could get by with a browser-based netbook, but
what about real applications and games. As HTML5 continues to
mature, and Google Chrome improves by leaps and bounds, it looks
more and more like Web apps really will give the “fat” desktop a
run for its money. Most convincing? Google’s announcement that it’s
ported Quake to run in the browser sans plugin. At the same time,
Google has given me good reason to remain skeptical with its change
in direction with Google Gears.

“Google is apparently picking up the Web Graphics Library
(WebGL) ball and running with it. What’s WebGL? In a nutshell,
WebGL is a port of OpenGL ES 2.0 for Web browsers to allow
JavaScript apps to make use of 3D in the HTML5 canvas element.
Chrome isn’t the first project to embrace WebGL. Mozilla, Apple,
and Opera are all working on WebGL implementations in their
development releases — though it’s not yet in any of the
shipping browsers.”

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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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