Curtis L. Olson writes:
Flight Gear version 0.6.1 is now available.
USA Scenery version 0.3 is now available.
The Flight Gear Flight Simulator project is a free, open-source,
multi-platform flight sim development project. Source code for the
entire project is available and licensed under the GPL.
For more information, please visit the Flight Gear web page
at:
Version 0.6.1 is mainly a bug fix release aimed at stabalizing
the 0.6.x code branch. A 0.7.x code branch has been created for all
new development.
New in USA Scenery version 0.3
- Added urban areas.
- Many problems introduced by slivers have been resolved by
identifying and eliminating polygon slivers.
New in Source version 0.6.1
- More MacOS portability fixes.
- More Borland C++ fixes.
- More IRIX fixes.
- Fixed a bug in handling windows drive letter, colon “C:”
notation. - Minor tweaks to the Astro sub section contributed by Durk
Talsma. - GUI updates contributed by Norman Vine.
- Fixed a problem with ambiguous constructors in the fgText
class. - Updates to JSBsim contributed by Jon Berndt.
- Created a tile load queue so that we only load one tile per
frame. This isn’t entirely satisfactory, but it replaces the one
big pause when crossing a tile boundary with several shorter
pauses. - Fixed bug with passing PUI keystrokes on to glut.
- Fixed a bug in tilecache size which caused occasional tiles to
drop out when more than one row is scheduled “simultaneously”. - Changes to scenery building tools to handle sliver detection
and resolution. - Fixed several other minor bugs in the scenery creation
tools. - Added urban area support to scenery creation tools.
- Made the parallel scenery building tools a bit more robust if a
requested client machine happens to be offline by pinging it first
to see if it is alive. - Added support for libgpc’s new hole tracking interface.
- Tony Peden contributed a c172 flight model replacement for the
Navion. Still needs to be debugged a bit before it is usable.