---

Flight Gear Version 0.6.1 released

Curtis L. Olson writes:

Flight Gear version 0.6.1 is now available.
USA Scenery version 0.3 is now available.

The Flight Gear Flight Simulator project is a free, open-source,
multi-platform flight sim development project. Source code for the
entire project is available and licensed under the GPL.

For more information, please visit the Flight Gear web page
at:

http://www.flightgear.org

Version 0.6.1 is mainly a bug fix release aimed at stabalizing
the 0.6.x code branch. A 0.7.x code branch has been created for all
new development.

New in USA Scenery version 0.3

  • Added urban areas.
  • Many problems introduced by slivers have been resolved by
    identifying and eliminating polygon slivers.

New in Source version 0.6.1

  • More MacOS portability fixes.
  • More Borland C++ fixes.
  • More IRIX fixes.
  • Fixed a bug in handling windows drive letter, colon “C:”
    notation.
  • Minor tweaks to the Astro sub section contributed by Durk
    Talsma.
  • GUI updates contributed by Norman Vine.
  • Fixed a problem with ambiguous constructors in the fgText
    class.
  • Updates to JSBsim contributed by Jon Berndt.
  • Created a tile load queue so that we only load one tile per
    frame. This isn’t entirely satisfactory, but it replaces the one
    big pause when crossing a tile boundary with several shorter
    pauses.
  • Fixed bug with passing PUI keystrokes on to glut.
  • Fixed a bug in tilecache size which caused occasional tiles to
    drop out when more than one row is scheduled “simultaneously”.
  • Changes to scenery building tools to handle sliver detection
    and resolution.
  • Fixed several other minor bugs in the scenery creation
    tools.
  • Added urban area support to scenery creation tools.
  • Made the parallel scenery building tools a bit more robust if a
    requested client machine happens to be offline by pinging it first
    to see if it is alive.
  • Added support for libgpc’s new hole tracking interface.
  • Tony Peden contributed a c172 flight model replacement for the
    Navion. Still needs to be debugged a bit before it is usable.

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