The Flight Gear Flight Simulator project is a free, open-source,
multi-platform flight simulator development project. Source code
for the entire project is available and licensed under the GPL.
For more information, please visit the Flight Gear web page
at:
Version 0.7.1 is the latest development release
New in 0.7.1
- Nifty cloud layer. This isn’t quite like Fly!’s 3d clouds, but
it’s a nice start and barely impacts frame rates. - Default to Christian Mayer’s new weather system. As the weather
database system develops we should be able to incorporate
sophisticated weather modeling into the simulator. - Added routines to do screen printing (win32) contributed by
Mark Vallevand. - Added routines to do screen shots to ppm graphics file (all
platforms) contributed Rich Kaszeta. - Added a magic carpet (aka slew) mode.
- Added a hot air balloon simulator mode. (alpha)
- Added a simple (direct lincage) autocoordation feature.
- Added a mode to control view (side to side and up and down)
with the mouse. - Fixed a DEM decoding problem which caused most of the terrain
to be 256 meter too high (and regenerated the world scenery with
proper elevations.) - Updates to JSBsim (our future generic flight modeling
module.) - Added support for a pilot view offset from the center of
gravity. - Various platform portability fixes.
- Updated time-offset/syncing command line options.
- Updated the FDM <==> Flight Gear interface to be more
object oriented. This should hopefully pave the way for being able
to simulate several concurrent entities. - Removed unimplemented menu entries.
- Various scenery tools changes and enhancements in preparation
for adding runways (hopefully for the next release.)
Regards,
Curt.
—
Curtis Olson
University of MN, ME Dept.
Flight Gear Project
Twin Cities
curt@me.umn.edu
curt@flightgear.org
Minnesota
http://www.menet.umn.edu/~curt