IBM developerWorks: SDL: Making Linux fun

Written By
Web Webster
Web Webster
Oct 15, 1999

“Author of the Simple DirectMedia Layer (SDL) library and
Loki Entertainment lead developer, Sam Lantinga, introduces you to
an excellent tool for porting games to Linux…”

“One of the most important elements in the development of Linux
from the time Linus first hacked it, through its life as a hacker’s
dream and a worldwide phenomenon, has been the quality and
availability of games on the OS…”

” It provides 2D framebuffer graphics and audio services in a
cross-platform manner, supporting Linux, Win32, and BeOS. Other
platforms, including Solaris, IRIX, FreeBSD, and MacOS also have
varying degrees of support. SDL provides a simple API that allows
you to get as close to the native hardware as possible, in addition
to a large range of other services, including threads, endian
independence macros, and CD audio. The advantages of using SDL are
threefold: stability, simplicity, and flexibility.”


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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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