John Carmack finally prefers DirectX to OpenGL | Linux Today

John Carmack finally prefers DirectX to OpenGL

Written By
Web Webster
Web Webster
Mar 13, 2011

[ Thanks to An Anonymous
Reader
for this link. ]

“If you look at the recent history of video games then
you will notice one stand out fact. While many game engines and
games have embraced Microsoft’s DirectX for PC games, id Software
and John Carmack have stuck with OpenGL.

“The reasons for this were explained by Carmack as far back as
1996 in one of his famous .plan updates. While Carmack saw DirectX,
and in particular Direct 3D as having an edge in some respects, he
dismissed it as as “horribly broken” API but admitted that it would
“suck-less” with every new version.”


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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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