LinuxGames: Interview with id Software's Timothee Besset | Linux Today

LinuxGames: Interview with id Software’s Timothee Besset

Written By
Web Webster
Web Webster
Aug 23, 2004

What was your first game development project? Radiant
or?

“I had done a few other things; my first really serious one was
QERadiant, and that was writing content-generation plugins, because
we were at that transition from software to hardware renderers
where we started to realize we could be putting a lot more
triangles in the games, so suddenly people were looking at creating
new shapes that have more triangles: a plugin that can make some
stairs, or make a sphere, cones, and all kinds of shapes that just
looked nice and had a lot of triangles. So I started with that,
just basic geometry algorithms to generate shapes and manipulate
them. And that’s how I got to know Robert Duffy, until he finally
got hired (because he was a contractor for Quake 3 development on
the editor) and needed someone to take over on the public tools
release and support the community. At that time I was still either
in school or I had spent a year and a half in a
software-engineering company. So I was doing that on my free time;
it never got really serious until I started as an official
contractor in 2000, when I took over after Loki’s demise on Quake
3. That’s where the transition really happened, where I decided
that may be what I really want to do…”

Complete
Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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