” If you’ve made it this far in the book, you’ve probably
considered the ultimate gaming hack at some point: writing your own
game. Maybe you have a story best told through interactive
fiction… Maybe not, though; some stories need more pictures than
words.“Though the systems emulated in Chapter 1 all have fantastic
limitations, creating similar games today is much, much easier.
Faster computers, higher-level languages, and well-documented,
reusable libraries make it easy to learn game programming. It’s
still difficult to create a high-powered 3D shooter engine, but
with a little practice, you can write a fun little 2D game in a
weekend…”
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