Home News OpenGL vs Vulkan in Mad Max, re-tested By Liam Dawe April 7, 2017 Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests. Complete Story Facebook Twitter Linkedin Email Print Get the Free Newsletter! Subscribe to Developer Insider for top news, trends, & analysis Email Address By subscribing, you agree to our Terms of Use and Privacy Policy. Subscribe Must Read Developer Distrobox 1.8 Debuts with Expanded Container Distro Support Blog 4 Best Free and Open Source Groovy Static Site Generators Blog KDE neon 6.2 Is Out with KDE Plasma 6.2 Desktop, Based on Ubuntu 24.04 LTS Developer Bottles 51.14 Update Brings Windows 11 Support Blog Inkscape 1.4 Open-Source SVG Editor Released with Filter Gallery, Modular Grids