Home News OpenGL vs Vulkan in Mad Max, re-tested By Liam Dawe April 7, 2017 Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests. Complete Story Facebook Twitter Linkedin Email Print Previous articleRed Hat Software Collections 2.4 and Red Hat Developer Toolset 6.1 Enter Beta Next articleApache Struts 2 exploit used to install ransomware on servers Get the Free Newsletter! Subscribe to Developer Insider for top news, trends, & analysis Email Address By subscribing, you agree to our Terms of Use and Privacy Policy. Subscribe Must Read News Nginx 1.26 Released with Experimental HTTP/3 Support News QEMU 9.0 Released with Raspberry Pi 4 Support, LoongArch KVM Acceleration News Ubuntu 24.04 LTS (Noble Numbat) Released, This Is What’s New News Fedora 40 Released as a Prettier and a More Secure Distro Storage TrueNAS SCALE 24.04 Rolls Out with Enhanced SMB & NFS Monitoring