Home News OpenGL vs Vulkan in Mad Max, re-tested By Liam Dawe April 7, 2017 Since Feral Interactive have fixed up the OpenGL renderer in the Mad Max Beta, here are some fresh OpenGL vs Vulkan tests. Complete Story Facebook Twitter Linkedin Email Print Previous articleRed Hat Software Collections 2.4 and Red Hat Developer Toolset 6.1 Enter Beta Next articleApache Struts 2 exploit used to install ransomware on servers Get the Free Newsletter Subscribe to Developer Insider for top news, trends & analysis This email address is invalid. Email Subscribe Get the Free Newsletter Subscribe to Developer Insider for top news, trends & analysis This email address is invalid. Email Subscribe Must Read Developer How to Install Jellyfin Media Server on Linux Mint 21 Developer girouette: Terminal-Based Weather App Developer How to customize GNOME With Just Perfection Extension Developer How to Use Jupyter Notebook: Beginner’s Tutorial Developer How to Control, Manage CPU Frequency With CPU Power Manager