O'Reilly: Christoph Reichenbach and Lars Skovlund on FreeSCI | Linux Today

O’Reilly: Christoph Reichenbach and Lars Skovlund on FreeSCI

Written By
Web Webster
Web Webster
Feb 26, 2003

[ Thanks to Jason
Greenwood
for this link. ]

O’Reilly Network: What are the unique
programming challenges in reverse engineering a game engine that
you’ve experienced?

Skovlund: The fact that we don’t have any
exact specifications makes it difficult to determine how closely
you need to follow the original code or even the purpose of a
particular piece of code. Often you have to see an engine feature
being used by a game before you can start making assumptions about
it. You often have to make strict assumptions about a particular
feature, which can be relaxed later, but only after your game
engine is finished enough to run a game that uses it…”

Complete
Story

Related Story:

O’Reilly: FreeSCI: Rebuilding Sierra’s Classic Quests
(Feb 08,
2003)

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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