Godot 3.1 is bringing OpenGL ES 2.0 rendering support, continued upbringing of VR, 3D soft-body physics support as well as a 3D ragdoll system, constructive solid geometry, BPTC texture compression support, and many other improvements and fixes.
Godot 3.1 is bringing OpenGL ES 2.0 rendering support, continued upbringing of VR, 3D soft-body physics support as well as a 3D ragdoll system, constructive solid geometry, BPTC texture compression support, and many other improvements and fixes.