“The OpenGL 3.0 specification was announced in August of 2007
and has already been succeeded by OpenGL 3.1, OpenGL 3.2, and then
earlier this year came OpenGL 3.3 and OpenGL 4.0. While the 3.0
revision to this industry standard graphics API has been around for
nearly three years, it’s still not fully supported by the
open-source Mesa graphics stack. Progress though is being made.“Mesa still lags behind greatly with OpenGL 3.x (and now, OpenGL
4.0) support along with the respective GLSL (GL Shading Language)
updates that have come in tandem. There was also supposed to be an
OpenGL 3.1 state tracker for Gallium3D that’s been talked about for
more than a year, but it has yet to emerge. Originally, patents
were blamed as a hurdle in providing full OpenGL 3.x support within
Mesa, but support for the new OGL3 extensions have been coming
slowly.”
Mesa Makes More Strides Towards OpenGL 3.x Support
By
Michael Larabel
Get the Free Newsletter!
Subscribe to Developer Insider for top news, trends, & analysis