Open Source Gaming Backend OpenKit Plans Private Beta Launch, Raises Another $100K

Written By
Web Webster
Web Webster
Feb 1, 2013

So OpenKit is an attempt to create a platform that’s both “good business and developer friendly.” Specifically, the code is being developed as an open source project on GitHub, and game developers will also be able to export their user data from OpenKit at any time — so if they want, they can take the code and their data and create their own backend service.

Relan described the version launching tomorrow as a minimum viable product with just a few core features in place — cloud storage (so a player can save their game on one device, then load it up on another), player leaderboards, and player authentication using Facebook and Twitter. The plan is to go into public beta in February, and eventually to make money through a freemium business model, where the basic tools are free but developers have to start paying when they reach a certain amount of usage.

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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