Linux and Main: Loki: A Promising Plan Gone Terribly Wrong | Linux Today

Linux and Main: Loki: A Promising Plan Gone Terribly Wrong

Written By
Web Webster
Web Webster
Apr 9, 2002

“It seemed natural: The Linux community comprised lots of geeky people who just loved to play computer games. There was a shortage of high-quality games for Linux, and there were no big games development projects producing the kind of elaborate, sound-and-video-intensive stuff available for other platforms.

“In the autumn of 1998, this spelled opportunity to Scott Draeker…”

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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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