“It seemed natural: The Linux community comprised lots of geeky people who just loved to play computer games. There was a shortage of high-quality games for Linux, and there were no big games development projects producing the kind of elaborate, sound-and-video-intensive stuff available for other platforms.
“In the autumn of 1998, this spelled opportunity to Scott Draeker…”
Linux and Main: Loki: A Promising Plan Gone Terribly Wrong
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