Coming about four months after DXVK 1.8, the DXVK 1.9 release is here to implement Conservative Rasterization for supported graphics cards, allowing the enablement of the Nvidia ShadowLibs option in the Final Fantasy XV game, which provides improved PCSS (Percentage Closer Soft Shadows) for better performance and higher quality. This change is also beneficial for enabling similar options in other games. DXVK 1.9 also implements basic support for various sub-sampled YUV texture formats like NV12 used for video playback in games, basic support for the ID3D11VideoProcessor APIs used for video playback in NieR Replicant and Contra: Rogue Corps, as well as a frame rate limiter as a workaround for games that don?t work correctly at high frame rates.
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