Introducing Zink, an OpenGL implementation on top of Vulkan | Linux Today

Introducing Zink, an OpenGL implementation on top of Vulkan

Written By
EF
Erik Faye-Lund
Nov 1, 2018

For the last month or so, I’ve been playing with a new project during my work at Collabora, and as I’ve already briefly talked about at XDC 2018, it’s about time to talk about it to a wider audience. Zink is an OpenGL implementation on top of Vulkan. Or to be a bit more specific, Zink is a Mesa Gallium driver that leverages the existing OpenGL implementation in Mesa to provide hardware accelerated OpenGL when only a Vulkan driver is available.

EF

Erik Faye-Lund

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