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Introducing Zink, an OpenGL implementation on top of Vulkan

For the last month or so, I’ve been playing with a new project during my work at Collabora, and as I’ve already briefly talked about at XDC 2018, it’s about time to talk about it to a wider audience. Zink is an OpenGL implementation on top of Vulkan. Or to be a bit more specific, Zink is a Mesa Gallium driver that leverages the existing OpenGL implementation in Mesa to provide hardware accelerated OpenGL when only a Vulkan driver is available.

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