The Road to OpenMW 1.0 Open-Source Elder Scrolls III: Morrowind Remake Continues | Linux Today

The Road to OpenMW 1.0 Open-Source Elder Scrolls III: Morrowind Remake Continues

Written By
MN
Marius Nestor
Dec 27, 2016

Prominent new features of OpenMW 0.41.0 include support for zero-weight boots to play light armor boot footsteps, the ability to play visual and audio effects for every effect in a spell, a brand-new AI Combat called Flee, as well as support for using telekinesis on objects with “on touch” spells. The inventory was updated with player glow support for non-portable lights, drop shadow was added for all menu items, player control flags was implemented to the ESS Importer feature, water rendering and support for rotating and scaling sub-modes for instance editing mode was implemented to OpenMW-CS tool.

MN

Marius Nestor

Linux Today Logo

LinuxToday is a trusted, contributor-driven news resource supporting all types of Linux users. Our thriving international community engages with us through social media and frequent content contributions aimed at solving problems ranging from personal computing to enterprise-level IT operations. LinuxToday serves as a home for a community that struggles to find comparable information elsewhere on the web.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.