Unreal Engine 4.13 Launches with Many New Rendering Features, Alembic Support | Linux Today

Unreal Engine 4.13 Launches with Many New Rendering Features, Alembic Support

Written By
MN
Marius Nestor
Sep 1, 2016

That’s right, Unreal Engine 4.13 is here, coming exactly three months after the previous maintenance update, version 4.12, to add numerous new rendering features, such as GPU morph targets, Blueprint drawing to render targets, mesh decals, and more, and a major update to Sequencer, the non-linear cinematic editor introduced in Unreal Engine 4.12, making it ready for high-end cinematography and improving live recording. Among other changes, we can notice the implementation of Alembic support, which lets game developers import complex vertex animations, a new Physical Animation component to add realistic response to physical forces to your game characters by using motors for their skeletal animation, lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers.

MN

Marius Nestor

Linux Today Logo

LinuxToday is a trusted, contributor-driven news resource supporting all types of Linux users. Our thriving international community engages with us through social media and frequent content contributions aimed at solving problems ranging from personal computing to enterprise-level IT operations. LinuxToday serves as a home for a community that struggles to find comparable information elsewhere on the web.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.