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Unreal Engine 4.13 Launches with Many New Rendering Features, Alembic Support

That’s right, Unreal Engine 4.13 is here, coming exactly three months after the previous maintenance update, version 4.12, to add numerous new rendering features, such as GPU morph targets, Blueprint drawing to render targets, mesh decals, and more, and a major update to Sequencer, the non-linear cinematic editor introduced in Unreal Engine 4.12, making it ready for high-end cinematography and improving live recording. Among other changes, we can notice the implementation of Alembic support, which lets game developers import complex vertex animations, a new Physical Animation component to add realistic response to physical forces to your game characters by using motors for their skeletal animation, lots of optimizations to dynamic shadows, support for full-precision materials, and OpenGL ES 3.1 support for Android developers.

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