Unreal Engine 4.15 Brings Nintendo Switch Support, 50% Faster C++ Compile Times | Linux Today

Unreal Engine 4.15 Brings Nintendo Switch Support, 50% Faster C++ Compile Times

Written By
MN
Marius Nestor
Feb 15, 2017

Packed with almost 80 improvements that have been added numerous contributors from all over the world during three months, Unreal Engine 4.15 is adding a lot of exciting new features, starting with support for the Nintendo Switch gaming console and continuing with faster C++ compile times, reduced by 50 percent. Among other new features that have been implemented in Unreal Engine 4.15, we can mention the addition of extra film-like color and tone response to the tonemapper, various improvements to texture streaming to consume fewer resources, along with the ability for developers to package blueprints into native C++ code.

MN

Marius Nestor

Linux Today Logo

LinuxToday is a trusted, contributor-driven news resource supporting all types of Linux users. Our thriving international community engages with us through social media and frequent content contributions aimed at solving problems ranging from personal computing to enterprise-level IT operations. LinuxToday serves as a home for a community that struggles to find comparable information elsewhere on the web.

Property of TechnologyAdvice. © 2026 TechnologyAdvice. All Rights Reserved

Advertiser Disclosure: Some of the products that appear on this site are from companies from which TechnologyAdvice receives compensation. This compensation may impact how and where products appear on this site including, for example, the order in which they appear. TechnologyAdvice does not include all companies or all types of products available in the marketplace.