[ Thanks to Paul K
Egell-Johnsen for this link. ]
“All the major game developers do it, why can’t you? Using
OpenGL is not simple, but it’s not impossible either. (Some
experience in C++ and/or Qt may be required to follow this
article.)”
“The author (that’s me) knows next to nothing about OpenGL. I
started coding my first OpenGL application a few days ago, and
discovered that good tutorials were hard to find. Sure, I found
lots of tutorials, but most of them where either poorly documented
or too advanced. So, I decided to write a tutorial about what I’ve
learned so far. I hope that my lack of knowledge will lead to an
easy to understand, “OpenGL for dummies” style article.”
“OpenGL is a cross-platform standard for 3D rendering and 3D
hardware acceleration. It is developed by SGI. The runtime library
ships with most common operating systems, including MacOS, Windows,
and most versions of Unix/Linux. I’ll be using Qt to implement the
application, but the actual OpenGL commands are the same for any
toolkit. (Some of the code in my example is from the Qt gear
example.)”