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DreamWorks Animation “Shrek the Third”: Linux Feeds an Ogre

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Web Webster
Web Webster
Jun 11, 2007

“‘For Shrek 3, we will consume close to 20 million CPU render
hours for the making of the film,’ says DreamWorks Animation CTO Ed
Leonard. ‘Each of our films continues to push the edge of what’s
possible, requiring more and more compute power.’ Everyone knows
Moore’s Law predicts that compute power will double every one and a
half years. A little known corollary is that feature cartoon
animation CPU render hours will double every three years. In 2001,
the original Shrek movie used about 5 million CPU render hours. In
2004, Shrek 2 used more than 10 million CPU render hours. And in
2007, Shrek 3 is using 20 million CPU render hours…’

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Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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