Blender 3D 2.9: Working with Textures

Written By
Web Webster
Web Webster
Sep 7, 2010

[ Thanks to Ramsai
for this link. ]

“In this article by Allan Brito, author of Blender 3D
2.9: Architecture, Buildings, and Scenery, we will take the realism
of our scenes to a higher level using textures. With textures, the
“magic” really happens! There are basically two types of textures,
which are procedural and non-procedural textures. For us, the
bitmap textures will be used most often, to allow us to create
scenes with more realism.

“In addition, we will learn how to:

* Choose and organize textures
* Apply and setup a bitmap texture
* Map a texture around a model
* Use normal maps
* Create UV Layouts to create more complex textures

“Before we start to dig into textures, let me say that the
biggest problem of working with them is actually finding or
creating a good texture. That’s why it’s highly recommended that
you start to create your own textures library as soon as
possible.”


Complete Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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