[ Thanks to Ramsai
for this link. ]
“In this article by Allan Brito, author of Blender 3D
2.9: Architecture, Buildings, and Scenery, we will take the realism
of our scenes to a higher level using textures. With textures, the
“magic” really happens! There are basically two types of textures,
which are procedural and non-procedural textures. For us, the
bitmap textures will be used most often, to allow us to create
scenes with more realism.“In addition, we will learn how to:
* Choose and organize textures
* Apply and setup a bitmap texture
* Map a texture around a model
* Use normal maps
* Create UV Layouts to create more complex textures“Before we start to dig into textures, let me say that the
biggest problem of working with them is actually finding or
creating a good texture. That’s why it’s highly recommended that
you start to create your own textures library as soon as
possible.”