Creating an Underwater Scene in Blender- Part 1

Written By
Web Webster
Web Webster
Apr 16, 2010

[ Thanks to sanjay
for this link. ]

“In this article series by Reynante Martinez, we will
learn how to go about creating a underwater scene from scratch. We
will begin by creating the terrain for the underwater environment.
In the sequel of the article, we will learn how to add vegetation,
pebbles and corals. After which we will discuss how to add distant
terrains, lighting effects and finally composition. INTRODUCTION

“Underwater scenes are one of the most exciting, inspiring, and
gorgeous environments in real life and computer graphics world
alike. And with this awe-striking appearance comes a very complex
array of possibilities. From a photographer’s point of view alone,
underwater scenes seem to be one of the most challenging places and
situations to be at, let alone the difficulty of acquiring a proper
lighting and the satisfactory combination of shutter speeds and
apertures. Same thing applies also to recreating such a scene in
computer graphics, specifically in 3D.

“Throughout my career in 3D design and animation, I have never
thought exactly how to approach an underwater scene not until I
actually delved, sat down, and started thinking what approach to
do. Fortunately, after hours of conceptualizing and imagining, I
came with an approach, which might seem odd to others, but it works
which. And that has been my primary motivation in writing this
article and sharing my discoveries.”


Complete Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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