Creating an Underwater Scene in Blender- Part 2

Written By
Web Webster
Web Webster
Apr 17, 2010

[ Thanks to sanjay
for this link. ]

“n this article series by Reynante Martinez, we will
learn how to go about creating a underwater scene from scratch. We
will begin by creating the terrain for the underwater environment.
In the sequel of the article, we will learn how to add vegetation,
pebbles and corals. After which we will discuss how to add distant
terrains, lighting effects and finally composition.

“Read Creating an Underwater Scene in Blender- Part 1 here.

“ADDING VEGETATION

“Let’s leave the terrain as it is right now and make sure it is
in layer one (just to keep things more organized). Then let’s
select the camera and move it to layer five by pressing M then
clicking the fifth layer or by pressing 5 on your keyboard.
Activate layer two by pressing 2 on your numeric keys (not the
Numpad). We will use this as our layer for our first group of
seaweeds.

“Go to front view, add a new Bezier Curve, proceed to Edit Mode
and follow the initial settings I have on the Editing Panel.”


Complete Story

Web Webster

Web Webster

Web Webster has more than 20 years of writing and editorial experience in the tech sector. He’s written and edited news, demand generation, user-focused, and thought leadership content for business software solutions, consumer tech, and Linux Today, he edits and writes for a portfolio of tech industry news and analysis websites including webopedia.com, and DatabaseJournal.com.

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