This year I attended my first GPU Technology Conference in San Jose, California (it took place the week after the Game Developers Conference). Hosted by NVIDIA, the event featured a range of talks from a large array of market segments including automotive, motion picture, gaming, scientific, cloud, system integrators, and startups. The schedule was a mixture of three main keynotes, 500 technical sessions, hands-on programming labs, demos, and an expo floor with a large number of vendors showing their latest work.
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