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Introduction to Blender 2.5: Color Grading

[ Thanks to Veronica for this link.
]

“Now, for some explanation. Color grading is usually
defined as the process of altering and/or enhancing the colors of a
motion picture or a still image. Traditionally, this happens by
altering the subject photo-chemically (color timing) in a
laboratory. But with modern tools and techniques, color grading can
now be achieved digitally. Software like Apple’s Final Cut Pro,
Adobe’s After Effects, Red Giant Software’s Magic Bullet Looks,
etc. Luckily, the latest version of Blender has support for color
grading by using a selection and plethora of nodes that will then
process our input accordingly. However, I really want to stress
here that often, it doesn’t matter what tools you use, it all
really depends on how crafty and artistic you are, regardless of
whatever features your application has.

“Normally, color grading could also be related to color
correction in some ways, however strictly speaking, color
correction deals majorly on a “correctional” aspect (white
balancing, temperature changes, etc.) rather than a specific
alteration that would otherwise be achieved when applied with color
grading.

“With color grading, we can turn a motion picture or still image
into different types of mood and time of the day, we can fake lens
filters and distortions, highlight part of an image via bright
spotting, remove red eye effects, denoise an image, add glares, and
a lot more.”


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