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Linux Development on the PlayStation 3, Part 3

[ Thanks to LinucksGirl for this link.
]

“In Parts 1 and 2, you saw how to use the runlevel system and
related tools to dramatically reduce memory usage on a PS3 running
Linux, leaving more memory available for compilation and similar
services. To wrap this up, let’s look at a few more things that are
worth doing, including at least one fairly hefty task: getting
X11’s footprint trimmed.

“The problem with X11 is that you may well need it. This is a
problem because the lowest memory footprint I saw for the X server
itself on my PS3 was around 40MB, which is way, way, too much of
available memory to sacrifice just for some pretty pictures. (Yes,
I did learn to use UNIX on a plain text terminal. Why are you
looking at me funny?) That said, it really is very useful
sometimes, and there are programs that don’t make sense to run
without graphics…”


Complete Story